//
// SETUP: Drop one optional particle texture and this script into a prim.
// Particles should sta... ater on. Add one or more CONTROLLER TEMPLATES to any
// prims in the linked object to control when particles turn ON and OFF.
// Customize the particle_parameter values below to create your unique
// particle effect and click SAVE. Values are explained along with the
t, 1 displays lock status, 2 displays lock status and image + creator names. Selecting 2 clears the im... rmation such as locking / unlocking of the screen and error messages in-world.
integer lockdefault = ... default. Relevant in the case of script restarts and when using the "clear" command.
integer lockonpo... e posts the first picture in it, useful for 'find and claim' screens.
integer creatorlock = TRUE;
program is free software; you can redistribute it and/or
//modify it under the terms of the GNU Genera... r version 2
//of the License, or (at your option) any later version.
//This program is distributed in the hope that it will be useful,
//but WITHOUT ANY WARRANTY; without even the implied warranty of
/... er way to do this but I'm trying to calculate the angle between
//North and the target so I can work o
CrystalShard Foo
//Multifunctional Picture viewer and Video control script with webguide support
//This script is distributed for free and must stay that way.
// *** DO NOT SELL THIS SCRIPT UNDER ANY CIRCUMSTANCE. ***
//Help for using this script ... guide.com/help
//Feel free to modify this script and post your improvement. Leave the credits intact
icles explode from the emitter
//PSYS_SRC_PATTERN_ANGLE Particles are emitted in a 2-D angle
//PSYS_SRC_PATTERN_ANGLE_CONE Particles are emitted in a 3-D cone
//PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY Particles are emitted everywhere ex
all script - Low ram/lag posepall thats just drag-and drop simple
// Copyright (C) 2007 Jippen Faddoul... program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Ge... he hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
/... \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
string ANIMATION;
integer visible = TRUE;
key avatar;
vec
all script - Low ram/lag posepall thats just drag-and drop simple
// Copyright (C) 2007 Jippen Faddoul... program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Ge... he hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
/... \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
string ANIMATION;
integer visible = TRUE;
key avatar;
vect
ein Menü öffnet und mit dem dann die Transparanz anderer Objekte kontrolliert werden kann.
==== Kont... program is free software; you can redistribute it and/or
// modify it under the terms of the GNU Gener... version 2
// of the License, or (at your option) any later version.
//
// This program is distributed... n the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
/
Version of DONATION BOX By jean cook, ama omega, and nada epoch Debugged by YadNi Monde (LoL) Yea, th... eps =)
//Summary: The following script will make an object accept donations on your behalf.
//Usage: stick it on any object you own(my favorite is a top hat), and it will promptly display:
//"<your name>'s donation h
taren per Chat "unterhalten" kann. Erinnert etwas an "[[http://de.wikipedia.org/wiki/ELIZA|Eliza]]". E... echend passendes Prim kann das Chat-Bot mit einer Anpassung der englischen Texte auch als Concierge dienen der ankommende Avatare begrüsst, oder eine Anleitung, Hilfestellung oder ähnliches gibt.
<code>
integer oth
1,0 = 1 Sekunde
// E-Mail Adresse auf die eigene anpassen
string email_address = "adresse@domain.xyz"... r sagen kann:" );
llSay( 0, "'help' - Zeigt diese Anleitung" );
llSay( 0, "'say list' - Zeigt die Name... "Der Besitzer kann mit 'help' eine Kurzanleitung anfordern.");
llSensorRepeat( "", "", AGENT, range, ... Event( 60 * 60 );
}
// Sendet die E-Mail im oben angegebenem Zeitintervall
timer()
{
sendEmail();
res
. BUT:
//
// I suggest not using this script in an area where several people are going to touch it a... THEM. (You don't need a script for most vending anyway.)
// This script doesn't give itself away. If you want it to, put it in the box, and set it to not running.
// Then rename a copy and put that in the box too. The renamed copy should
set up by name in the list.
// The door scans for any avatars witin a distance of "scandist" and reports any avatar that is not on the access list
// If known avatars get within a distance of "dist... door = 3; // set distance (meters) between avatar and door to open
integer scandist = 500; //set scann