Bounce
default {
state_entry() {
llSetTimerEvent( 15 );
}
timer() {
float mass = llGetMass();
vector force = <0,0,10.0>;
vector result = mass * force;
result.x = (float) result.x;
result.y = (float) result.y;
result.z = (float) result.z;
llApplyImpulse(result,FALSE);
}
}
// *MAKE SURE PRIM IS SET TO PHYSICAL