l"
asset_plugin = "OpenSim.Data.MySQL.dll" ; for mysql
; asset_plugin = "OpenSim.Data.NHibernate.dll" ; for nhibernate
; the Asset DB source. This only works for sqlite, mysql, and nhibernate for now
; Asset Source SQLite example
; asset_source = "URI=fi
QL Datenbank) ====
<code>
; ## OPENSIM SETUP FOR STANDALONE MODE
; ## used for Sim 1 at OpenSIM
; ## created by Mike, S-NetworkX
[Startup]
... crash_dir = "crashes"
; Http proxy support for llHTTPRequest and dynamic texture loading
; Set HttpProxy to the URL for your proxy server if you would like
; to prox
===
**DEFAULT REGION CONFIG: Internal IP Address for incoming UDP Client connections [0.0.0.0]:**
Dies... rt ===
**DEFAULT REGION CONFIG: Internal IP Port for incoming UDP client connections [9000]:**
Jede Re... er Avatar [User]:
DEFAULT REGION CONFIG: Password for Master Avatar account [password]:**
Der erste Ava
===
**DEFAULT REGION CONFIG: Internal IP Address for incoming UDP Client connections [0.0.0.0]:**
Dies... rt ===
**DEFAULT REGION CONFIG: Internal IP Port for incoming UDP client connections [9000]:**
Jede Re... er Avatar [User]:
DEFAULT REGION CONFIG: Password for Master Avatar account [password]:**
Der erste Ava
lied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a
s the specified key
//Select one of the following for a pattern:
//PSYS_SRC_PATTERN_DROP Particles star... ONE_EMPTY Particles are emitted everywhere except for a 3-D cone
PSYS_SRC_PATTERN, PSYS_SRC_PATTERN_AN... y name
,PSYS_SRC_MAX_AGE, 0.0 //Time, in seconds, for particles to be emitted. 0 = forever
,PSYS_PART_M... YS_SRC_ANGLE_BEGIN, 90 * DEG_TO_RAD //Inner angle for ANGLE patterns
,PSYS_SRC_ANGLE_END, 90 * DEG_TO_R
nce someone posts the first picture in it, useful for 'find and claim' screens.
integer creatorlock... me which best describes what your object is, used for info and text display (eg: screen, painting, moni... texture.
integer CmdChan = 9945; //System channel for llDialog.
default
{
state_entry()
{
... the dialog the screen does not remain vulnerable for anyone to chat an owner-only command to.