Unterschiede
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archiv:opensim:downloads:scripts:particle_system [2024/01/24 16:39] – Externe Bearbeitung 127.0.0.1 | archiv:opensim:downloads:scripts:particle_system [Unbekanntes Datum] (aktuell) – Externe Bearbeitung (Unbekanntes Datum) 127.0.0.1 | ||
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+ | ===== Particle System ===== | ||
+ | |||
+ | < | ||
+ | // | ||
+ | default | ||
+ | { | ||
+ | state_entry() | ||
+ | { | ||
+ | llSleep(1); // Do something.. | ||
+ | } | ||
+ | touch_start(integer total_number) | ||
+ | { | ||
+ | // mask flags - set to TRUE (or 1) to enable | ||
+ | integer bounce = 0; // Make particles bounce on Z plane of object | ||
+ | integer glow = 1; // Make the particles glow | ||
+ | integer interpColor = 1; // Go from start to end color | ||
+ | integer interpSize = 1; // Go from start to end size | ||
+ | integer followSource = 1; // Particles follow the source | ||
+ | integer followVel = 1; // Particles turn to velocity direction | ||
+ | integer wind = 0; // Particles affected by wind | ||
+ | //pattern: | ||
+ | //integer pattern = PSYS_SRC_PATTERN_ANGLE; | ||
+ | //integer pattern = PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY; | ||
+ | //integer pattern = PSYS_SRC_PATTERN_ANGLE_CONE; | ||
+ | //integer pattern = PSYS_SRC_PATTERN_DROP; | ||
+ | integer pattern = PSYS_SRC_PATTERN_EXPLODE; | ||
+ | // Select a target for particles to go towards | ||
+ | // "" | ||
+ | // and " | ||
+ | // or put the key of an object for particles to go to | ||
+ | //key target = ""; | ||
+ | key target = " | ||
+ | //key target = " | ||
+ | // particle parameters | ||
+ | float age = 20; // Life of each particle | ||
+ | float maxSpeed = 1; // Max speed each particle is spit out at | ||
+ | float minSpeed = 1; // Min speed each particle is spit out at | ||
+ | string texture = " | ||
+ | float startAlpha = 0; // Start alpha (transparency) value | ||
+ | float endAlpha = 1; // End alpha (transparency) value (if interpColor = TRUE) | ||
+ | vector startColor = < | ||
+ | vector endColor = < | ||
+ | vector startSize = < | ||
+ | vector endSize = < | ||
+ | vector push = < | ||
+ | // system parameters | ||
+ | float life = 0; // Life in seconds for the system to make particles | ||
+ | integer count = 10; // How many particles to emit per BURST | ||
+ | float rate = 0.03f; | ||
+ | float radius = 0.5; // Radius to emit particles for BURST pattern | ||
+ | float outerAngle = 1.54; // Outer angle for all ANGLE patterns | ||
+ | float innerAngle = 1.55; // Inner angle for all ANGLE patterns | ||
+ | vector omega = < | ||
+ | integer flags = 0; | ||
+ | if (target == " | ||
+ | if (target == " | ||
+ | if (glow == 1) flags = flags | PSYS_PART_EMISSIVE_MASK; | ||
+ | if (bounce == 1) flags = flags | PSYS_PART_BOUNCE_MASK; | ||
+ | if (interpColor == 1) flags = flags | PSYS_PART_INTERP_COLOR_MASK; | ||
+ | if (interpSize == 1) flags = flags | PSYS_PART_INTERP_SCALE_MASK; | ||
+ | if (wind == 1) flags = flags | PSYS_PART_WIND_MASK; | ||
+ | if (followSource == 1) flags = flags | PSYS_PART_FOLLOW_SRC_MASK; | ||
+ | if (followVel == 1) flags = flags | PSYS_PART_FOLLOW_VELOCITY_MASK; | ||
+ | if (target != "" | ||
+ | llParticleSystem([ | ||
+ | PSYS_PART_FLAGS, | ||
+ | PSYS_PART_START_COLOR, | ||
+ | PSYS_PART_END_COLOR, | ||
+ | PSYS_PART_START_SCALE, | ||
+ | PSYS_PART_END_SCALE, | ||
+ | PSYS_SRC_PATTERN, | ||
+ | PSYS_SRC_BURST_RATE, | ||
+ | PSYS_SRC_ACCEL, | ||
+ | PSYS_SRC_BURST_PART_COUNT, | ||
+ | PSYS_SRC_BURST_RADIUS, | ||
+ | PSYS_SRC_BURST_SPEED_MIN, | ||
+ | PSYS_SRC_BURST_SPEED_MAX, | ||
+ | PSYS_SRC_TARGET_KEY, | ||
+ | PSYS_SRC_INNERANGLE, | ||
+ | PSYS_SRC_OUTERANGLE, | ||
+ | PSYS_SRC_OMEGA, | ||
+ | PSYS_SRC_MAX_AGE, | ||
+ | PSYS_SRC_TEXTURE, | ||
+ | PSYS_PART_START_ALPHA, | ||
+ | PSYS_PART_END_ALPHA, | ||
+ | ]); | ||
+ | } | ||
+ | } | ||
+ | </ | ||