default { state_entry() { llSetAlpha(0.50, ALL_SIDES); llSetTexture("00000000-0000-2222-3333-100000001041", ALL_SIDES); llSetTextureAnim(ANIM_ON | SMOOTH | LOOP, ALL_SIDES,1,1,1.0, 1,0.1); } }
Zuletzt angesehen: • Fire Particle • Unreal Media Server • Adserver Blockliste • Rotating Texture • Spin • Feed Reader • OpenWater Sim • Particle System • OpenSIM ISO • Pool Water