default { state_entry() { float SPEED = 0.2; llSetTextureAnim(ANIM_ON | SMOOTH | LOOP, ALL_SIDES, 0, 0, 1.0, 1000, SPEED); } }
Zuletzt angesehen: • Tail Follower • Kismet • Asterisk VoIP-Server • Grid-Anbindung • Manage Engine • Sensor Door • Rotating Prim • Open WRT • NetBoot • Rotating Texture