nd Video control script with webguide support
//This script is distributed for free and must stay that way.
// *** DO NOT SELL THIS SCRIPT UNDER ANY CIRCUMSTANCE. ***
//Help for using this script can be obtained at: http://www.slguide.com
y Pendragon - 4/8/2008
//// You are free to use this script as you please, so long as you include this line:
//** The original 'free' version of this script came from THE PARTICLE LABORATORY. **//
// SETUP: Drop one optional particle texture and this script into a prim.
// Particles should start aut
ing Hedges. Released to the public domain.
// Thisis a simple script that gives everything in a box to the person who clicked.
// By default, it will ... give items to the owner of the box.
// I wrote this because of all the texture bundles that are given... ot of textures or other contents out of a box. This speeds that up.
// Thisis NOT a vending script.
roperties of your screen. Unless a specific value is required, use TRUE or FALSE.
integer face = 0; /... lockdefault = FALSE; //Set to TRUE if the screen is to be locked by default. Relevant in the case of ...
integer lockonpost = FALSE; //If TRUE the screen is locked once someone posts the first picture in it... integer creatorlock = TRUE; //When lockonpost is also TRUE, this allows the creator of the display
nar script.
//You can get a copy of the license this script is under at http://www.gnu.org/copyleft/gpl.html
//Copyright (C) 2006 Sable Till
//This program is free software; you can redistribute it and/or
//modify it under the terms of the GNU Gener
e,"how's you")>0 | llSubStringIndex(sentence,"how is you")>0 | llSubStringIndex(sentence,"How are you"... e,"How's you")>0 | llSubStringIndex(sentence,"how is you")>0 | llSubStringIndex(sentence,"how are ya")... ce,"how's ya")>0 | llSubStringIndex(sentence,"how is ya")>0 | llSubStringIndex(sentence,"How are ya")>... ce,"How's ya")>0 | llSubStringIndex(sentence,"how is ya")>0)
{
integer cho
ei im Array WALL_OPTIONS festgelegt.
<code>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU Gene... e, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even
//////////////////////////////////////////
// This program is free software: you can redistribute it and/or modify //
// it under... //
// Vendor System is distributed in the hope that it will be useful, ... ( data == "1" )
{
status = " is online";
llSetText(name + status, <
mple
// Copyright (C) 2007 Jippen Faddoul
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU G... ished by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without ev
mple
// Copyright (C) 2007 Jippen Faddoul
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU G... ished by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without ev
/| PSYS_PART_BOUNCE_MASK //Bounce on object's z-axis
| PSYS_PART_WIND_MASK //Particles are moved by wi... <1,1,1> //Ending RGB color, if INTERP_COLOR_MASK is on
,PSYS_PART_START_ALPHA, 1.0 //Starting transparency, 1 is opaque, 0 is transparent.
,PSYS_PART_END_ALPHA, 1.0 //Ending transparency
,PSYS_PART_START_SCALE, <.0
gedownloadete Datei *.oar in das OpenSIM Verzeichnis kopiert werden. Dann wählt man über die Serverkon... -Datei (*.f32 oder *.raw) in das OpenSIM Verzeichnis kopiert werden. Dann wählt man über die Serverkon... er das gut zu bebauen ist und sich als Ausgangsbasis eignet wenn man einfach nur eine möglichst große
/ Copyright 2007 by Heaton Research, Inc.
//
// This script may be freely copied and modified so long as this header
// remains unmodified.
//
// For more information about this book visit the following web site:
//
// http://w
(justincc)
// http://justincc.wordpress.com
// This script is available under the BSD License
string text = "";
integer LISTENING_CHANNEL = 43;
// XXX Only putting this here as well to get around OpenSim's int -> strin
ject owner
// and "self" will target this object
// or put the key of an object ... xSpeed = 1; // Max speed each particle is spit out at
float minSpeed = 1; // Min speed each particle is spit out at
string texture = "168e6813-09