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Freeview Media Screen @archiv:opensim:downloads:scripts
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nd Video control script with webguide support //This script is distributed for free and must stay that way. // *** DO NOT SELL THIS SCRIPT UNDER ANY CIRCUMSTANCE. *** //Help for using this script can be obtained at: http://www.slguide.com
Fire Particle @archiv:opensim:downloads:scripts
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y Pendragon - 4/8/2008 //// You are free to use this script as you please, so long as you include this line: //** The original 'free' version of this script came from THE PARTICLE LABORATORY. **// // SETUP: Drop one optional particle texture and this script into a prim. // Particles should start aut
Give all Content @archiv:opensim:downloads:scripts
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ing Hedges. Released to the public domain. // This is a simple script that gives everything in a box to the person who clicked. // By default, it will ... give items to the owner of the box. // I wrote this because of all the texture bundles that are given... ot of textures or other contents out of a box. This speeds that up. // This is NOT a vending script.
Texture Dropper @archiv:opensim:downloads:scripts
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roperties of your screen. Unless a specific value is required, use TRUE or FALSE. integer face = 0; /... lockdefault = FALSE; //Set to TRUE if the screen is to be locked by default. Relevant in the case of ... integer lockonpost = FALSE; //If TRUE the screen is locked once someone posts the first picture in it... integer creatorlock = TRUE; //When lockonpost is also TRUE, this allows the creator of the display
Simple Radar @archiv:opensim:downloads:scripts
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nar script. //You can get a copy of the license this script is under at http://www.gnu.org/copyleft/gpl.html //Copyright (C) 2006 Sable Till //This program is free software; you can redistribute it and/or //modify it under the terms of the GNU Gener
Chatbot @archiv:opensim:downloads:scripts
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e,"how's you")>0 | llSubStringIndex(sentence,"how is you")>0 | llSubStringIndex(sentence,"How are you"... e,"How's you")>0 | llSubStringIndex(sentence,"how is you")>0 | llSubStringIndex(sentence,"how are ya")... ce,"how's ya")>0 | llSubStringIndex(sentence,"how is ya")>0 | llSubStringIndex(sentence,"How are ya")>... ce,"How's ya")>0 | llSubStringIndex(sentence,"how is ya")>0) { integer cho
Dimmen @archiv:opensim:downloads:scripts
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ei im Array WALL_OPTIONS festgelegt. <code> // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU Gene... e, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even
Online Indicator @archiv:opensim:downloads:scripts
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////////////////////////////////////////// // This program is free software: you can redistribute it and/or modify // // it under... // // Vendor System is distributed in the hope that it will be useful, ... ( data == "1" ) { status = " is online"; llSetText(name + status, <
Poseball @archiv:opensim:downloads:scripts
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mple // Copyright (C) 2007 Jippen Faddoul // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU G... ished by the Free Software Foundation. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without ev
Zero Lag Poseball @archiv:opensim:downloads:scripts
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mple // Copyright (C) 2007 Jippen Faddoul // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU G... ished by the Free Software Foundation. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without ev
Snow Particle Generator (Schnee) @archiv:opensim:downloads:scripts
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/| PSYS_PART_BOUNCE_MASK //Bounce on object's z-axis | PSYS_PART_WIND_MASK //Particles are moved by wi... <1,1,1> //Ending RGB color, if INTERP_COLOR_MASK is on ,PSYS_PART_START_ALPHA, 1.0 //Starting transparency, 1 is opaque, 0 is transparent. ,PSYS_PART_END_ALPHA, 1.0 //Ending transparency ,PSYS_PART_START_SCALE, <.0
Terrains
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gedownloadete Datei *.oar in das OpenSIM Verzeichnis kopiert werden. Dann wählt man über die Serverkon... -Datei (*.f32 oder *.raw) in das OpenSIM Verzeichnis kopiert werden. Dann wählt man über die Serverkon... er das gut zu bebauen ist und sich als Ausgangsbasis eignet wenn man einfach nur eine möglichst große
Elevator @archiv:opensim:downloads:scripts
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/ Copyright 2007 by Heaton Research, Inc. // // This script may be freely copied and modified so long as this header // remains unmodified. // // For more information about this book visit the following web site: // // http://w
Grafitti Board @archiv:opensim:downloads:scripts
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(justincc) // http://justincc.wordpress.com // This script is available under the BSD License string text = ""; integer LISTENING_CHANNEL = 43; // XXX Only putting this here as well to get around OpenSim's int -> strin
Particle System @archiv:opensim:downloads:scripts
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ject owner // and "self" will target this object // or put the key of an object ... xSpeed = 1; // Max speed each particle is spit out at float minSpeed = 1; // Min speed each particle is spit out at string texture = "168e6813-09
Sim Crash Logger @archiv:opensim:downloads:scripts
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Teleport @archiv:opensim:downloads:scripts
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Fireworks @archiv:opensim:downloads:scripts
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Pacman @archiv:opensim:downloads:scripts
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Sensor Door @archiv:opensim:downloads:scripts
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Simple Vendor @archiv:opensim:downloads:scripts
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Skype Online Status @archiv:opensim:downloads:scripts
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Wetterkarte @archiv:opensim:downloads:scripts
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Youtube Video Player @archiv:opensim:downloads:scripts
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Texturen
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Avatar Trace Cam @archiv:opensim:downloads:scripts
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Bounce @archiv:opensim:downloads:scripts
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Give Item @archiv:opensim:downloads:scripts
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Sleep @archiv:opensim:downloads:scripts
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Tip Jar / Donation Box @archiv:opensim:downloads:scripts
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Visitor List Recorder @archiv:opensim:downloads:scripts
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