y(0, "Why, what's wrong? Want to talk to me about it?");
}
... {
llSay(0, "No problem, it's ok :)");
}
othe... nevermind")>0 | llSubStringIndex(sentence,"forget it")>0 | llSubStringIndex(sentence,"forget about it")>0 | llSubStringIndex(sentence,"dont want to talk a
here OpenSimulator looks for the files which tell it which regions to server
; Defaults to "filesy... the web
; The XML here has the same format as it does on the filesystem (including the <Root> tag)... t a huge amount of
; objects, so you can turn it off here if you'd like.
DrawPrimOnMapTile = t... lied account needs create privilegies if you want it to auto-create needed tables.
storage_plugin=
a box to the person who clicked.
// By default, it will only give items to the owner of the box.
// I wrote this because of all the texture bundles that are given out. It's really a PAIN
// to move a lot of textures or o... n an area where several people are going to touch it at once, because giving inventory is slow.
// Ve
hey can
// be in any order! Any you omit a pair, it reverts to a default value.
//==================... create more than that, many will not be seen, and it may cause
// viewer lag. Use as few particles as... // a prim's key into your script and expect it to always work. Visit
// the Particle L... )
// or OFF/DISABLED (by putting a // in front of it.)
// Options are combined together in a special w
is locked once someone posts the first picture in it, useful for 'find and claim' screens.
integer... enname + " is locked. The owner must first unlock it before you can display new pictures.");
}... lse dropped
{
integer Items = llGetInventoryNumber(-1);
do... ing InvName = llGetInventoryName(INVENTORY_ALL, --Items);
if (InvName != ScriptNam
tp://forums.secondlife.com/forumdisplay.php?f=15, it is intended to stay FREE by it s author(s) and all the comments here in ORANGE must NOT be deleted. They include notes on how to use it and no help will be provided either by YadNi Monde or it s Author(s). IF YOU DO NOT AGREE WITH THIS JUST D
is program is free software; you can redistribute it and/or
//modify it under the terms of the GNU General Public License
//as published by the Free Softw... .
//This program is distributed in the hope that it will be useful,
//but WITHOUT ANY WARRANTY; witho... and the target so I can work out which direction it is in.
float getAngle(vector me, vector target) {
is program is free software: you can redistribute it and/or modify //
// it under the terms of the GNU General Public License as pu... Vendor System is distributed in the hope that it will be useful, //
// b... 000000"; // must be agent UUID whose status it will indicate
integer time = 30;
accept donations on your behalf.
//Usage: stick it on any object you own(my favorite is a top hat), and it will promptly display:
//"<your name>'s donation... ned."
//at which point anyone can right click on it and give you a tip. also, the script tells the do... sage(id,"Thanks for the tip! I really appreciate it.");
llInstantMessage(llGetOwner(),(strin
is program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Sof... /
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; with
credits intact but feel free to add your name at its bottom.
//Whats new:
//- Now using FULL_BRIGHT... er finditem(string name) //Finds and returns an item's inventory number
{
integer i;
for(i=0... is used twice - by the menu and timer. Therefor, it is a dedicated function.
current_texture++;
is program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 3, as
// publishe... / This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; w
is program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 3, as
// publish... / This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; w