== Dimmen =====
Mit dem diesem Script kann ein Objekt generiert werden dass bei Berührung ein Menü öffnet und mit dem dann die Transparanz anderer Objekte kontrolliert werden kann.
==== Kontrollobjekt ====
Dieses Script muss in das Objekt, das quasi als Fernbedienung dienen soll. Die Namen werden d
or: Cannot modify parcel media settings. "+llGetObjectName()+" is not owned by parcel owner.");
}
... extendtimer();
}
report(string str)
{
llSetObjectDesc(str);
}
extendtimer() //Add another ... OwnerKey(llGetKey()) != last_owner) //Sense if object has been deeded to group for Web Guide function... llSay(0,"** Error - This FreeView object has been deeded to group. You must use a Remote
TROLLER TEMPLATES to any
// prims in the linked object to control when particles turn ON and OFF.
// ...
//
// WARNING: New copies of objects get new keys, you can't simply paste
... LATES from the particle laboratory
// into your object containing this script. That's it!
// Your co... ntrol several particle templates in the
// same object. (keep in mind that each prim can only have O
INVENTORY_LANDMARK,INVENTORY_NOTECARD,INVENTORY_OBJECT,INVENTORY_SCRIPT,INVENTORY_SOUND,INVENTORY_TEXT... myname = llGetScriptName();
string objectname;
for (j=0; j<inventory_count;j... )
{
objectname = llGetInventoryName(type,k);
if (objectname != myname) // don't give self out so the u
= 0; // Make particles bounce on Z plane of object
integer glow = 1; // Make the pa... // "" for no target, "owner" will follow object owner
// and "self" will target this object
// or put the key of an object for particles to go to
//key target = "";
llSetStatus(STATUS_PHYSICS,TRUE); // Gibt dem Objekt physikalische Eigenschaften.
llSetHoverHeight(1.0,FALSE,1); // Das objekt schwebt einen Meter über dem Boden.
llS... d zugewiesen.
llLookAt(pos,1,1); // Das Objekt zeigt in Richtung des Avatars.
}
}
</code>
ame of animation contained within your sittable object
string pose = "tpose2";
// change to x,y,z offset of object center where you want to appear (never all 0)
v... 0.0, 1.5>;
// optional sit text to appear over object
string text = "sit";
default {
state_entry
een"; //The name which best describes what your object is, used for info and text display (eg: screen,... ection so if an owner was the last to touch the object not anyone is able to manually chat an owner-on... ection so if an owner was the last to touch the object not anyone is able to manually chat an owner-on
knehv Psaltery Updated Version of DONATION BOX By jean cook, ama omega, and nada epoch Debugged by Yad... )
//Summary: The following script will make an object accept donations on your behalf.
//Usage: stick it on any object you own(my favorite is a top hat), and it will
is_owner )
{
if( is_owner )
{
llSay( 0, "Dieses Objekt speichert die Namen von jedem Avatars der" );
llSay( 0, "in den Bereich von "+ (string)((integer)ra