numberofnotecardlines = 0; //Stores the current number of detected notecard lines.
integer notecardline ... integer current_texture = 0; //Current texture number in inventory being displayed (picture mode)
integ... TURE_BRIGHT]);
integer check = llGetInventoryNumber(INVENTORY_TEXTURE);
if(check == 0)
... g name) //Finds and returns an item's inventory number
{
integer i;
for(i=0;i<llGetInventoryNumb
er();
}
touch_start(integer total_number)
{
integer i;
for (i=0;i<total_number;i++)
{
key target = llDetecte... he list
typecount = llGetInventoryNumber(type); // how many of that kind of inventory is
fasst die Avatare mit Zeitstempel
sensor( integer number_detected )
{
integer i;
for( i = 0; i < number_detected; i++ )
{
// Den Eigentümer nicht mitzählen
if( l
parameters );
} else { // bad instruction number
// do nothing.
}
... 0.5 might not be visible.
//
// The default total number of particles that can be seen is 4096, if one or
maxscore = 137; //change this value to the number of balls you have on the field
maxtime = ... maxscore = 137; //change this value to the number of balls you have on the field
maxtime =
//This integer should equal total number of positions
integer currentPos = 1;
string curre... to "Teleport"
}
touch_start(integer total_number)
{
currentPos += 1;
if (curre