//Whats new:
//- Now using FULL_BRIGHT instead of PRIM_MATERIAL_LIGHT for the screen display
//- Ad... ode.
//Mode 0 - Power off
//Mode 1 - Picture v... riable for removing all listeners after 2 minutes of listener inactivity
integer listenRemote = -1; ... itial setup
integer encryption = 0;
integer numberofnotecardlines = 0; //Stores the current number of
clude this line:
//** The original 'free' version of this script came from THE PARTICLE LABORATORY. **... nked object to control when particles turn ON and OFF.
// Customize the particle_parameter values bel... try() {
particle_parameters = [ // start of particle settings
// Texture Parameter...
)
//end of particle settings
];
//////////////////////
// This program is free software: you can redistribute it and/or modify //
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation, either version 3 of the License, or //
// (at your option)
Till - Radar/scannar script.
//You can get a copy of the license this script is under at http://www.gn... ight (C) 2006 Sable Till
//This program is free software; you can redistribute it and/or
//modify it under the terms of the GNU General Public License
//as published by the Free Software Foundation; either version 2
//of the Licens
--------
// Modify these to adjust the properties of your screen. Unless a specific value is required,... E; //Echo information such as locking / unlocking of the screen and error messages in-world.
integer ... is to be locked by default. Relevant in the case of script restarts and when using the "clear" comman... lockonpost is also TRUE, this allows the creator of the displayed image to lock / unlock or clear the
===== Follower =====
<code>
vector offset = < -1, 0, 1>; //1 meter behind and 1 meter above owner's ... rotation rot = llDetectedRot(0);
// Offset back one metre in X and up one metre in Z based on world coordinates.
// use whatever offset you want.
vector worldOffset = offset;
// Offset relative to owner needs a quater
) 2007 Jippen Faddoul
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 3, as
// published by the Free Software Foundation.
//
// This program is distrib... T ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR
OCITY_MASK//Particles are created at the velocity of the emitter
//| PSYS_PART_TARGET_POS_MASK //Parti... will head towards the specified key
//Select one of the following for a pattern:
//PSYS_SRC_PATTERN_D... RE, "b03ed4c1-6384-408f-9db9-2d4f6fee164d" //UUID of the desired particle texture, or inventory name
,... emission
,PSYS_SRC_BURST_PART_COUNT, 24 //Number of particles per emission
,PSYS_SRC_BURST_RADIUS, 10
) 2007 Jippen Faddoul
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 3, as
// published by the Free Software Foundation.
//
// This program is distrib... T ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR
By default, it will only give items to the owner of the box.
// I wrote this because of all the texture bundles that are given out. It's really a PAIN
// to move a lot of textures or other contents out of a box. This speeds that up.
// This is NOT a vending script. You
ounce = 0; // Make particles bounce on Z plane of object
integer glow = 1; // Make t... l target this object
// or put the key of an object for particles to go to
//key ta...
float age = 20; // Life of each particle
float maxSpeed = 1; ... vector startColor = <0,0,1>; // Start color of particles <R,G,B>
vector endColor = <1,0,
IONS festgelegt.
<code>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// Thi
//This integer should equal total number of positions
integer currentPos = 1;
string currentp...
string sPos1 = "Position One"; //name of positions, if desired. This helps
string sPos2 =... /Don't forget to increase totalPos integer at top of script
vector pos = llGetPos();
llSetTex... e to change destination",<1,1,1>,1.0);
vector offset = currentvPos - pos;
llSitTarget(offset,