roxy = ""
; Set HttpProxyExceptions to a list of regular expressions for
; URLs that you don'... ight take a long time if you've got a huge amount of
; objects, so you can turn it off here if you'd like.
DrawPrimOnMapTile = true
; Use terr... asset_database = "default"
; Persistence of changed objects happens during regular sweeps. Th
clude this line:
//** The original 'free' version of this script came from THE PARTICLE LABORATORY. **... nked object to control when particles turn ON and OFF.
// Customize the particle_parameter values bel... try() {
particle_parameters = [ // start of particle settings
// Texture Parameter...
)
//end of particle settings
];
//Whats new:
//- Now using FULL_BRIGHT instead of PRIM_MATERIAL_LIGHT for the screen display
//- Ad... ode.
//Mode 0 - Power off
//Mode 1 - Picture v... riable for removing all listeners after 2 minutes of listener inactivity
integer listenRemote = -1; ... ofnotecardlines = 0; //Stores the current number of detected notecard lines.
integer notecardline = 0
23.10.2009 ====
Unsere Sims sind bis auf weiteres offline. Neue Benutzerregistrierungen werden nicht m... -Newsfeeds ("Planet OpenSIM") war mit 10 Sekunden offensichtlich zu knapp bemessen, sodaß wegen der tr... r, jedoch beobachten wir auch die Entwicklung von offline gegangenen OpenSIM-Servern. In den letzten 6... xception: Object reference not set to an instance of an object
at System.Timers.Timer.StartTimer ()
--------
// Modify these to adjust the properties of your screen. Unless a specific value is required,... E; //Echo information such as locking / unlocking of the screen and error messages in-world.
integer ... is to be locked by default. Relevant in the case of script restarts and when using the "clear" comman... lockonpost is also TRUE, this allows the creator of the displayed image to lock / unlock or clear the
OCITY_MASK//Particles are created at the velocity of the emitter
//| PSYS_PART_TARGET_POS_MASK //Parti... will head towards the specified key
//Select one of the following for a pattern:
//PSYS_SRC_PATTERN_D... RE, "b03ed4c1-6384-408f-9db9-2d4f6fee164d" //UUID of the desired particle texture, or inventory name
,... emission
,PSYS_SRC_BURST_PART_COUNT, 24 //Number of particles per emission
,PSYS_SRC_BURST_RADIUS, 10
By default, it will only give items to the owner of the box.
// I wrote this because of all the texture bundles that are given out. It's really a PAIN
// to move a lot of textures or other contents out of a box. This speeds that up.
// This is NOT a vending script. You
ounce = 0; // Make particles bounce on Z plane of object
integer glow = 1; // Make t... l target this object
// or put the key of an object for particles to go to
//key ta...
float age = 20; // Life of each particle
float maxSpeed = 1; ... vector startColor = <0,0,1>; // Start color of particles <R,G,B>
vector endColor = <1,0,
Till - Radar/scannar script.
//You can get a copy of the license this script is under at http://www.gn... edistribute it and/or
//modify it under the terms of the GNU General Public License
//as published by the Free Software Foundation; either version 2
//of the License, or (at your option) any later versio... T ANY WARRANTY; without even the implied warranty of
//MERCHANTABILITY or FITNESS FOR A PARTICULAR PUR
tribute it and/or modify
// it under the terms of the GNU General Public License version 3, as
// ... T ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR... details.
//
// You should have received a copy of the GNU General Public License
// along with t... the person sits from the ball. ( <X,Y,Z> )
vector offset=<0.0,0.0,0.5>;
//////////////////
tribute it and/or modify
// it under the terms of the GNU General Public License version 3, as
// ... T ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR... details.
//
// You should have received a copy of the GNU General Public License
// along with t... the person sits from the ball. ( <X,Y,Z> )
vector offset=<0.0,0.0,0.5>;
////////////////
Marc, 2009/05/05 18:01
Hallo, ich benutze OpenSim offline und wollte daher mal fragen, ob es auch eine offline version vom hippo-viewer gibt.
----
Mike, ... /05/05 18:50
Hallo Marc ! Es gibt keine spezielle Offline-Version vom Hippo-Viewer, aber man kann die ganz normale Version auch offline nutzen. Man muss dazu nur die Grid-Einstellu
===== Follower =====
<code>
vector offset = < -1, 0, 1>; //1 meter behind and 1 meter above owner's ... rotation rot = llDetectedRot(0);
// Offset back one metre in X and up one metre in Z based on world coordinates.
// use whatever offset you want.
vector worldOffset = offset;
// Offset relative to owner needs a quater