TIMER = 60; //In whole seconds
integer DISPLAY_ON_SIDE = ALL_SIDES; //Change this to change where t... Test pattern - Used as default video texture when one is missing in parcel media
key BLANK = "5748decc... llSetPrimitiveParams([PRIM_BUMP_SHINY, DISPLAY_ON_SIDE, PRIM_SHINY_NONE, PRIM_BUMP_NONE, PRIM_COLOR, DISPLAY_ON_SIDE, <1,1,1>, 1.0, PRIM_MATERIAL, PRIM_MATERIAL_
om THE PARTICLE LABORATORY. **//
// SETUP: Drop one optional particle texture and this script into a... script if you insert a
// particle texture later on. Add one or more CONTROLLER TEMPLATES to any
// prims in the linked object to control when particles turn ON and OFF.
// Customize the particle_parameter val
change this value to the number of balls you have on the field
maxtime = 500;
////////////////... llSay(0, "You are in first place on the scoreboard!");
}else{
... llSay(0, "You are in second place on the scoreboard!"); ... llSay(0, "You are in third place on the scoreboard!");
}
ockonpost = FALSE; //If TRUE the screen is locked once someone posts the first picture in it, useful f... ject not anyone is able to manually chat an owner-only command on the channel.
if(llToLower(message) == "unlock")
{
... not remain vulnerable for anyone to chat an owner-only command to.
llSetTimerEvent(0);
}
}
{
llSay(0, "I'm good on this topic.");
}
... ing")>0 | llSubStringIndex(sentence,"what's going on")>0 | llSubStringIndex(sentence,"what's you doing... ing")>0 | llSubStringIndex(sentence,"What's going on")>0 | llSubStringIndex(sentence,"What's you doing... llSay(0, "Yeah, I certainly did once.");
}
on rot = llDetectedRot(0);
// Offset back one metre in X and up one metre in Z based on world coordinates.
// use whatever offset you want.
vector world... rot;
pos += avOffset; // use the one you want, world or relative to AV.
llM
o the person who clicked.
// By default, it will only give items to the owner of the box.
// I wrote... rea where several people are going to touch it at once, because giving inventory is slow.
// Version ... box too. The renamed copy should be the running one.
// Rename it FIRST, I had weird issues with r... {
llInstantMessage(target,"Sorry, only the owner is allowed to get my contents.");
PART_FLAGS , 0
//| PSYS_PART_BOUNCE_MASK //Bounce on object's z-axis
| PSYS_PART_WIND_MASK //Particles... cles will head towards the specified key
//Select one of the following for a pattern:
//PSYS_SRC_PATTE... ,1,1> //Ending RGB color, if INTERP_COLOR_MASK is on
,PSYS_PART_START_ALPHA, 1.0 //Starting transparen... > //Ending particle size, if INTERP_SCALE_MASK is on
,PSYS_SRC_ANGLE_BEGIN, 90 * DEG_TO_RAD //Inner an
owing script will make an object accept donations on your behalf.
//Usage: stick it on any object you own(my favorite is a top hat), and it will promptly... clined."
//at which point anyone can right click on it and give you a tip. also, the script tells the... r totaldonated;
string owner;
default
{
on_rez( integer sparam )
{
llResetScri
t to do?", MENU_MAIN, CHANNEL); // present dialog on click
}
listen(integer channel, string na... olor", MENU_OPTIONS, CHANNEL); // present submenu on request
}
else if (message == "Al... ption", MENU_MAIN, CHANNEL); // present main menu on request to go back
}
else if (mes
integer bounce = 0; // Make particles bounce on Z plane of object
integer glow = 1; ... ctor push = <0,0,0.05f>; // Force pushed on particles
// system parameters
fl
of "scandist" and reports any avatar that is not on the access list
// If known avatars get within a ... ectedName(0))+", can't let you enter, you are not on the access list");
}
}
}
}
no_sensor()
{
llWhis