can play with these numbers to adjust how far the person sits from the ball. ( <X,Y,Z> )
vector offset=... de();
llRequestPermissions(avatar,PERMISSION_TRIGGER_ANIMATION);
return... NER) { llResetScript(); }
}
run_time_permissions(integer perm) {
if(perm & PERMISSION_TRIGGER_ANIMATION) {
llStopAnimation(
can play with these numbers to adjust how far the person sits from the ball. ( <X,Y,Z> )
vector offset=... de();
llRequestPermissions(avatar,PERMISSION_TRIGGER_ANIMATION);
return... ER) { llResetScript(); }
}
run_time_permissions(integer perm) {
if(perm & PERMISSION_TRIGGER_ANIMATION) {
llStopAnimation(
nt;
llRequestPermissions(sitAgent,PERMISSION_TRIGGER_ANIMATION);
}
... nt == NULL_KEY) {
// sitting down person got up - wake up :)
if ( gotPe... e script because we don't have a way of releasing permissions :)
llResetScript();
}
}
}
run_time_permissions(integer parm) {
if(parm == PERMIS
ed from a texture
// that you have full permissions to, or the name of
// a texture ... ===
//
// BURST_PART_COUNT: quantity of particles per burst, 1 to 4096 (default 1),
//
// BURST_RATE:
mple script that gives everything in a box to the person who clicked.
// By default, it will only give... if ( (target != owner) && (owneronly == 1) ) // person clicking isn't owner and owneronly is set;