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Volltextergebnisse: Pacman @archiv:opensim:downloads:scripts 16 Treffer , Zuletzt geändert: vor 6 Jahren Shout(0, "You needed " + (string) timecounter + " Second s to complete the game!");
llSetTe... !");
}else{
//second place
playerscore5 = playersc...
llSay(0, "You are in second place on the scoreboard!"); ... + playername1 + " - " + (string) playerscore1 + " second s.");
llSay(0, "2. " + playername2 + " - " Online Indicator @archiv:opensim:downloads:scripts 5 Treffer , Zuletzt geändert: vor 6 Jahren age should be written.
string url = "http://world.second life.com/resident/";
key blank = "5748decc-f629-46... dex(body,"<img alt=\"profile image\" src=\"http://second life.com/app/image/") + llStringLength("<img alt=\"profile image\" src=\"http://second life.com/app/image/");
int... age to " + name +" - you have " +(string)time + " second s");
llInstantMessage(toucher, "to see " + Snow Particle Generator (Schnee) @archiv:opensim:downloads:scripts 4 Treffer , Zuletzt geändert: vor 6 Jahren inventory name
,PSYS_SRC_MAX_AGE, 0.0 //Time, in second s, for particles to be emitted. 0 = forever
,PSYS_PART_MAX_AGE, 15.0 //Lifetime, in second s, that a particle lasts
,PSYS_SRC_BURST_RATE, .01 //How long, in second s, between each emission
,PSYS_SRC_BURST_PART_COUN... CCEL, <0,0,-.20> //Acceleration of particles each second
,PSYS_PART_START_COLOR, <1,1,1> //Starting RGB co Binary Clock @archiv:opensim:downloads:scripts 3 Treffer , Zuletzt geändert: vor 6 Jahren ger minutes = (shiftraw % 3600) / 60;
integer second s = shiftraw % 60;
bTime = [hours / 10, ho... minutes / 10, minutes % 10,
second s / 10, second s % 10];
}
displayBDC()
{
integer current_rowA = llList2Integer(bTime, 0);
integ Fire Particle @archiv:opensim:downloads:scripts 3 Treffer , Zuletzt geändert: vor 6 Jahren burst, 1 to 4096 (default 1),
//
// BURST_RATE: second s to delay between particle bursts. 0.0 to 30.0 (d... ult 0.1)
//
// PART_MAX_AGE: particle lifespan in second s, 0.00 to 30.0 (default=10.0)
// PA... MAX_AGE: emitter auto shut-off timer. 1.0 to 60.0 second s. 0.0 = never stop. (default)
//=============== Besucherzähler mit E-Mail Benachrichtigung @archiv:opensim:downloads:scripts 2 Treffer , Zuletzt geändert: vor 6 Jahren FALSE ) // Ja oder Nein, TRUE oder FALSE
{
float second s = llGetWallclock();
float minutes = second s / 60.0;
float hours = minutes / 60.0;
integer hours_int = (i Freeview Media Screen @archiv:opensim:downloads:scripts 2 Treffer , Zuletzt geändert: vor 6 Jahren integer PICTURE_ROTATION_TIMER = 60; //In whole second s
integer DISPLAY_ON_SIDE = ALL_SIDES; //Change t... l change every "+(string)PICTURE_ROTATION_TIMER+" second s.");
return;
}
Sim Crash Logger @archiv:opensim:downloads:scripts 2 Treffer , Zuletzt geändert: vor 6 Jahren y YadNi Monde from the SL FORUMS at http://forums.second life.com/forumdisplay.php?f=15, it is intended to ... 10;//the polling rate, put the speed you wish, in second s
//there we go...
integer UNIX;
string _buffer;
Dimmen @archiv:opensim:downloads:scripts 1 Treffer , Zuletzt geändert: vor 6 Jahren se for more details.
//
// (C) 2007 Abba Thiebaud>Second Lifer
// Please remember, I do not offer support Elevator @archiv:opensim:downloads:scripts 1 Treffer , Zuletzt geändert: vor 6 Jahren de>
// From the book:
//
// Scripting Recipes for Second Life
// by Jeff Heaton (Encog Dod in SL)
// ISBN: Follower @archiv:opensim:downloads:scripts 1 Treffer , Zuletzt geändert: vor 6 Jahren owner within 20 metres in 360 degree arc every 1 second s.
llSensorRepeat("", llGetOwner(), AGENT, Particle System @archiv:opensim:downloads:scripts 1 Treffer , Zuletzt geändert: vor 6 Jahren rs
float life = 0; // Life in second s for the system to make particles
integer Visitor List Recorder @archiv:opensim:downloads:scripts 1 Treffer , Zuletzt geändert: vor 6 Jahren ange = 10.0; // in meters
float rate = 1.0; // in second s
// Functions
integer isNameOnList( string name Wetterkarte @archiv:opensim:downloads:scripts 1 Treffer , Zuletzt geändert: vor 6 Jahren refreshRate); // create a "timer event" every 300 second s.
}
timer()
{
refresh_texture();
}
touch_start(