cale' button to Picture mode to help against user texture-scale changes.
//- Additional minor help-tips ... 2e11a81"; //Test pattern - Used as default video texture when one is missing in parcel media
key BLANK ... = "5748decc-f629-461c-9a36-a35a221fe21f"; //Blank texture - Used when there are no textures to display in Picture mode
string NOTECARD = "bookmarks"; //Used
===== Texture Dropper =====
<code>
// **** Texture Dropper Screen v1.11, by Mircea Kitsune & Sm0key ****
// ----... 0; //Primitive face to be used as screen.
integer text = 2; //0 means no text, 1 displays lock status, 2 displays lock status and image + creator names. Selec
TORY. **//
// SETUP: Drop one optional particle texture and this script into a prim.
// Particles shou... y. (Reset) the script if you insert a
// particle texture later on. Add one or more CONTROLLER TEMPLATE... = [ // start of particle settings
// Texture Parameters:
PSYS_SRC_TEXTURE, llGetInventoryName(INVENTORY_TEXTURE, 0),
PSYS_
===== Grafitti Board =====
Zeigt einen Text auf einem Prim der im Chat eingegeben wird.
<code>
// Graf... script is available under the BSD License
string text = "";
integer LISTENING_CHANNEL = 43;
// XXX On... {
while (llStringLength(message) > CHARS_WIDTH)
{
text += "\n\n" + llGetSubString(message, 0, CHARS_WIDT... lDeleteSubString(message, 0, CHARS_WIDTH - 1);
}
text += "\n\n" + message;
}
// Clear the existing gra
speed each particle is spit out at
string texture = "168e6813-096e-07ea-97ae-fd416826f627"; // Texture used for particles
float startAlpha = ... YS_SRC_MAX_AGE, (float)life,
PSYS_SRC_TEXTURE, texture,
PSYS_PART_START_ALPHA, (float)startAlpha,
PSYS_PART_END_ALPHA, (fl
r of the box.
// I wrote this because of all the texture bundles that are given out. It's really a PAIN
// to move a lot of textures or other contents out of a box. This speeds ... OBJECT,INVENTORY_SCRIPT,INVENTORY_SOUND,INVENTORY_TEXTURE];
integer inventory_count = llGetL
us;
// write out the message as hovering text
llSetText(message, <.5,.5,1>, 1);
}
default
{...
llSetTimerEvent(0);
// hide the text
llSetText("", ZERO_VECTOR, 0);
us;
// write out the message as hovering text
llSetText(message, <.5,.5,1>, 1);
}
// AMD64...
llSetTimerEvent(0);
// hide the text
llSetText("", ZERO_VECTOR, 0);
C_PATTERN, PSYS_SRC_PATTERN_ANGLE_CONE
,PSYS_SRC_TEXTURE, "b03ed4c1-6384-408f-9db9-2d4f6fee164d" //UUID of the desired particle texture, or inventory name
,PSYS_SRC_MAX_AGE, 0.0 //Ti