nd dynamic texture loading
; Set HttpProxy to the URL for your proxy server if you would like
;... for
; URLs that you don't want going through the proxy such as servers
; inside your firewall,... xt"
; To run a script every few minutes, set the script filename here
; timer_Script = "filena... Service.
EventQueue = true
; Set this to the DLL containig the client stack to use.
client
ou please, so long as you include this line:
//** The original 'free' version of this script came from THE PARTICLE LABORATORY. **//
// SETUP: Drop one op...
// Particles should start automatically. (Reset) the script if you insert a
// particle texture later ... e or more CONTROLLER TEMPLATES to any
// prims in the linked object to control when particles turn ON a
ey ****
// -------- Settings: --------
// Modify these to adjust the properties of your screen. Unless a specific value is required, use TRUE or FALSE.
in... tus and image + creator names. Selecting 2 clears the image between script restarts.
integer notices = ... //Echo information such as locking / unlocking of the screen and error messages in-world.
integer lock
dify this script and post your improvement. Leave the credits intact but feel free to add your name at ... ng FULL_BRIGHT instead of PRIM_MATERIAL_LIGHT for the screen display
//- Added an ownership-change code... N_SIDE = ALL_SIDES; //Change this to change where the image will be displayed
key VIDEO_DEFAULT = "71b... c-9a36-a35a221fe21f"; //Blank texture - Used when there are no textures to display in Picture mode
stri
l - Radar/scannar script.
//You can get a copy of the license this script is under at http://www.gnu.or... you can redistribute it and/or
//modify it under the terms of the GNU General Public License
//as published by the Free Software Foundation; either version 2
//of the L
//
maxscore = 137; //change this value to the number of balls you have on the field
maxtime = 500;
/////////////////////////////////////////... " + (string) timecounter + " Seconds to complete the game!");
llSetText("Game Server, ... llSay(0, "You are in first place on the scoreboard!");
}else{
// Copyright 2004, Trimming Hedges. Released to the public domain.
// This is a simple script that gives everything in a box to the person who clicked.
// By default, it will only give items to the owner of the box.
// I wrote this because of all the texture bundles that are given out. It's really
can redistribute it and/or modify
// it under the terms of the GNU General Public License version 3, as
// published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT AN
can redistribute it and/or modify
// it under the terms of the GNU General Public License version 3, as
// published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT AN
Sim.Data.NHibernate.dll" ; for nhibernate
; the Asset DB source. This only works for sqlite, mys... Multiple providers can be specified by separating them with commas (whitespace is unimportant)
; If multiple providers are specified then if a profile is requested, each is queried until... providers have been queried.
; Unfortunately the order of querying is currently undefined (it may
you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
/
d/or modify //
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation, either version 3 of the License, or //
// (at your
Script was pulled out for you by YadNi Monde from the SL FORUMS at http://forums.secondlife.com/forumdi... s intended to stay FREE by it s author(s) and all the comments here in ORANGE must NOT be deleted. They include notes on how to use it and no help will be p... ////////////////////////
integer timering = 10;//the polling rate, put the speed you wish, in seconds
nd
| PSYS_PART_FOLLOW_SRC_MASK //Particles follow the emitter
| PSYS_PART_FOLLOW_VELOCITY_MASK//Particles are created at the velocity of the emitter
//| PSYS_PART_TARGET_POS_MASK //Particles follow the target
| PSYS_PART_EMISSIVE_MASK //Particles are