//Enjoy!
//Constants
integer PICTURE_ROTATION_TIMER = 60; //In whole seconds
integer DISPLAY_ON_S... is being added
integer listenTimer = -1; //Timer variable for removing all listeners after 2 minu... age = FALSE; //Are we looping pictures with a timer? (picture mode)
integer current_texture = 0; ... //Add another 2 minute to the Listen Removal timer (use when a Listen event is triggered)
{
if(
agent UUID whose status it will indicate
integer time = 30; // time within the message should be written.
string url ... y()
{
llSetTimerEvent(10);
}
timer()
{
llHTTPRequest( url + (string)use... your message to " + name +" - you have " +(string)time + " seconds");
llInstantMessage(toucher,
// prevent extra requests happening at the same time
if(skype_request_id != NULL_KEY) return;
... TP_METHOD, "GET"], "");
// set a timeout for http request
llSetTimerEvent(5);
... e
state viewing;
}
}
timer()
{
// didn't get a response in time.
showStatus("No Response");
// prevent extra requests happening at the same time
if(skype_request_id != NULL_KEY) return;
... TP_METHOD, "GET"], "");
// set a timeout for http request
llSetTimerEvent(5);
... e
state viewing;
}
}
timer()
{
// Didn't get a response in time.
showStatus("No Response");
not yet respected here, which is why we need the timer
osSetDynamicTextureURL(dynamicID, contentType ,u... ure();
llSetTimerEvent(refreshRate); // create a "timer event" every 300 seconds.
}
timer()
{
refresh_texture();
}
touch_start(integer times)
{
refresh_texture();
}
}
</code>
y(0, "I planned on it but changed my mind several times. I'm very confuded on what to do about this.");
... llSay(0, "Nice. I did that some time too a while back.");
}
... {
llSay(0, "See you next time. It was nice talking to you.");
}
).
string sound = ""; //A sound to be played each time a new image is posted. Leave this string empty to... }
}
}
timer()
{
Toucher = ""; //Further protecti... }
}
}
timer()
{
Toucher = ""; //Further protecti
creates.
//
// SRC_MAX_AGE: emitter auto shut-off timer. 1.0 to 60.0 seconds. 0.0 = never stop. (default... can only have ONE
// particle effect active at a time).
//
// The 'particle_effect_name' value must be