//Texture Rotator default { state_entry() { llSetTextureAnim(ANIM_ON | SMOOTH |LOOP| ROTATE, ALL_SIDES, 0, 0, 0, TWO_PI, .2); } }
Zuletzt angesehen: • Binary Clock • Poseball • Follower • Sleep • Avatar UUID • Performance • Viewer • Fireworks • Region sichern • Texture Rotator